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space_aces ([personal profile] space_aces) wrote in [community profile] thegreatspacerace2022-09-28 07:29 pm
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TEST DRIVE MEME #1

WHERE ANGELS FEAR TO TREAD
Your journey only happened because of your benefactor, so it begets that it starts at your benefactor as well. SUPERBIA, which is as much of a location as it is an entity, is where everyone's search for Fortuna begins.

There's not much of a welcome party: shortly after their fateful encounter with SUPERBIA, in which they swore to join the quest to find Fortuna, the new Privateers will find themselves afflicted by a sudden change in perspective. See, teleportation is a tricky process, so from SUPERBIA's point of view, why not make the target destination none other than itself? One highly disconcerting moment later, and the Privateers find themselves inside the belly of the beast.

The vast mega-structure is shockingly lonely, void of anyone other than the Privateers. Those who look off the metal satellite and to The Network for intelligence (or take a skim at the Space Wikipedia article) will find out that the surrounding space is clear for lightyears; rumors have it that the place is cursed. It won't take long to understand why.


1
Overclocked




The innards of SUPERBIA are that of an impossibly scaled up computer, and the Privateers start right in the middle of it. You are the spider living in the dusty PS4. Literal rivers of coolant, transistors the size of mountains, landscapes made entirely of circuitry. The sky, bounded by a distant metal ceiling, is constantly alight with coursing electricity that cracks the sky with lightning storms. It can be assumed that the Privateers are the first living things to set foot here, because such a place is not ever meant to be traversed by delicate, organic, mortals that worry about things such as "temperature" or "voltage". SUPERBIA needs not lifeforms to continue its operations; why design for them? Traversal itself is difficult: unscalable walls and perilous drops are common to encounter. The only company the Privateers will find are oddly adorable maintenance robots, which sadly seem too occupied by their directives of maintaining the massive machine to offer any assistance (or even acknowledgement of their new guests).

It is immediately clear that the most urgent priority is to get the hell out of here. Before your adventure ends at the starting line.


2
Skeletons In The Closet

If one stays inside SUPERBIA, either by getting horribly lost or losing all common sense, one will notice a peculiar pattern emerge as one gets deeper into the bowels of the mega-structure. Passages shrink and become more level, and the incredible hostility and danger of the surroundings fade away, until one comes across areas which were definitely intended for humanoid organisms to use at one point.

The construction of these areas is cramped, unfurnished, and dreary; they are reminiscent of artificial environments meant to handle harsh external conditions like a submarine or bunker, but they are entirely livable. One can eventually find distinct rooms, but everything in them has crumbled to dust and their original purpose is nigh impossible to discern. Deeper investigation may reveal the few items that have stood the test of time. While it is more plausible for life to have existed here, that doesn't seem to be the case now. What happened here?

3
The Shipyard

In the opposite direction, when one finally reaches the outer edges of SUPERBIA, they will be rewarded with the place to pick up a spaceship and a stunningly beautiful view of outer space. The outside of SUPERBIA has no atmosphere to get between you and the stars, and they shine brightly, like a beacon calling one out into the first steps of adventure.

The shipyard is already filled with countless space ships of every size, form, and function, all autonomously constructed by SUPERBIA's factories over the countless years. What's the harm in taking one or twenty out for a spin? Even if one has no intentions of permanent ownership of the vehicle, it's not like SUPERBIA will miss it. For a Privateer with a more specific vision, however, there are kiosks around the yard which will allow one to design their very own space ship down to their exact specifications. When the process is done SUPERBIA's matter printers will have it out and space-ready right before your very eyes.

If a Privateer has a ship, vehicle, or large item that they intended to bring with them, they will also find them here, neatly parked in the Shipyard. Why didn't SUPERBIA extend this courtesy to the pilot's themselves? The answer is revealed as soon as the owner makes a closer inspection: the inner contents have been rearranged, like a whirlwind was unleashed inside and assorted loose items thrown around. Now aren't you glad your transportation was given special attention, and the same didn't happen to your innards?

4
Hot Crewmates in Your Area

But how will a single Privateer man an entire space ship? No worries: when one steps into a ship, the strangely endearing maintenance robots will suddenly take acute interest. The robots will follow inside and immediately start assuming the duties of a spacefarer, eliminating the need for extra hands on deck.

Even still, there's just no eliminating the want for a human touch, though. Thankfully even that dilemma has a contingency plotted by SUPERBIA.

Communication devices are easily available on every space ship. They come in all shapes and sizes, ranging from huge stationary consoles to portable smartphone-like screens. But whenever a Privateer attempts to access the Network, a pop-up will appear, obscuring the whole screen.


The device will be rendered unusable until one relents to the pop-up's demands and provides answers to its questions. What will these be used for? The mystery will be solved when a social media app mysteriously installs itself on the same device, with profiles preemptively made for every Privateer. Each Privateer's profile consists of their given answers, paired with embarrassingly candid photographs. SUPERBIA has eyes in many places it seems.
wresting: (pic#15939945)

[personal profile] wresting 2022-10-13 04:59 am (UTC)(link)
I see.

( training is a liability laden option but nonetheless: an option. for now, McGillis settles for Duo's answers, although after a moment of silence: ) I'd like to make a business proposal. Scavenging rights in exchange for matters of interest. ( pilots. networking. leads. all, malleable. the point is a working relationship, ground floor. ) What do you think?
braidedwonder: (government aid ain't relief)

[personal profile] braidedwonder 2022-10-13 12:42 pm (UTC)(link)

Business? You don’t even know me. [ Duo laughs heartily, wondering what the hell he does that makes people approach him with these things. He isn’t necessarily complaining, but in a new place with new faces, he’s even less likely to branch out in to ventures like this outside of his usual friend group.

… and beyond that, of course :]


You from this place and own the shit around? Otherwise I don’t know how the hell you can profess to give anyone rights to anything.

[ IE he’s going to do what he wants, thank you, scrolling a little further before he stops to examine the specs on a ship that’s caught his attention. Mulling a little on it before mentally bookmarking it. ]

Finders, keepers, in my books.
wresting: (pic#15939911)

[personal profile] wresting 2022-10-14 12:56 am (UTC)(link)
( a momentary shut of McGillis's eyes, the slight of bow of his head, an intoned "ah," confirming that is indeed the general workings of scavenging rights. McGillis's manner, physically, conversationally, is so polite as to be rigid — his attention, fixt — but he moves and gestures in the natural flow of conversation. perhaps more single minded than strange in this case.

the slight raise of McGillis's head: )
I'd like to trade what I find. ( scavenging rights! for the low, low price of working with an amalgamation of Treize Khushrenada and Zechs Merquise. )
braidedwonder: (i live by my own law)

[personal profile] braidedwonder 2022-10-14 01:26 am (UTC)(link)

[ if Duo was not so versed in communicating with Heero Yuy and his diverse vocabulary of grunts and sarcastic looks, he may be a little more put off. As it stands he’s on edge more because… well.

Simply put he’s getting Oz vibes, and not in the good way of things. If there could be a good thing to do with Oz or Romefeller. ]


If we manage to come across anything that’s worth a shit I may be interested. But for right now, I’m not really interested in other people’s mobile suits, so let’s put that in the ‘cross that bridge when we get to it’ phase.
wresting: (pic#15939947)

[personal profile] wresting 2022-10-14 10:41 pm (UTC)(link)
( other people's mobile suits.

McGillis smiles; the set of his brows, almost devilish. one can infer quite a bit from that; although like any good investigator, McGillis knows better than to rush, particularly when the subject of interest is young and prickly, likely mistrustful of authority. another bow of McGillis's head, the shut of his eyes: )
Your position is understandable.

( McGillis uncrosses either leg, rising to his feet. he towers more than a foot above Duo. ) If you change your mind... My name is McGillis Fareed.
braidedwonder: (i'll spill this blood for you)

[personal profile] braidedwonder 2022-10-17 12:20 am (UTC)(link)

[ For all that Duo loves a little subterfuge.. here there's no real express need for secrecy. Beyond that, if he has to smash a few people to get out of a few things here, it'd be just another day so far as he's concerned. Duo taps through another option before seemingly settling on what he's going to go investigate, though he has a feeling if Heero or Wufei have stumbled across this one already, they've likely already claimed it. ]


What do you want me to say? I'm glad you understand or something? [ Duo's brows knit for a moment before he shrugs, clearing out his search terms before offering McGillis back the pad.

He at least remembered that little detail. ]


Doubtful, but I'll keep it in mind. I'm sure we'll be seeing each other one way or another.

[ Small world, and all. Duo makes a little half way motion with one hand as he turns, headed into the maze of carriers and space shuttles to try and find what he's after. ]

Good luck.