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space_aces ([personal profile] space_aces) wrote in [community profile] thegreatspacerace2022-09-28 07:29 pm
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TEST DRIVE MEME #1

WHERE ANGELS FEAR TO TREAD
Your journey only happened because of your benefactor, so it begets that it starts at your benefactor as well. SUPERBIA, which is as much of a location as it is an entity, is where everyone's search for Fortuna begins.

There's not much of a welcome party: shortly after their fateful encounter with SUPERBIA, in which they swore to join the quest to find Fortuna, the new Privateers will find themselves afflicted by a sudden change in perspective. See, teleportation is a tricky process, so from SUPERBIA's point of view, why not make the target destination none other than itself? One highly disconcerting moment later, and the Privateers find themselves inside the belly of the beast.

The vast mega-structure is shockingly lonely, void of anyone other than the Privateers. Those who look off the metal satellite and to The Network for intelligence (or take a skim at the Space Wikipedia article) will find out that the surrounding space is clear for lightyears; rumors have it that the place is cursed. It won't take long to understand why.


1
Overclocked




The innards of SUPERBIA are that of an impossibly scaled up computer, and the Privateers start right in the middle of it. You are the spider living in the dusty PS4. Literal rivers of coolant, transistors the size of mountains, landscapes made entirely of circuitry. The sky, bounded by a distant metal ceiling, is constantly alight with coursing electricity that cracks the sky with lightning storms. It can be assumed that the Privateers are the first living things to set foot here, because such a place is not ever meant to be traversed by delicate, organic, mortals that worry about things such as "temperature" or "voltage". SUPERBIA needs not lifeforms to continue its operations; why design for them? Traversal itself is difficult: unscalable walls and perilous drops are common to encounter. The only company the Privateers will find are oddly adorable maintenance robots, which sadly seem too occupied by their directives of maintaining the massive machine to offer any assistance (or even acknowledgement of their new guests).

It is immediately clear that the most urgent priority is to get the hell out of here. Before your adventure ends at the starting line.


2
Skeletons In The Closet

If one stays inside SUPERBIA, either by getting horribly lost or losing all common sense, one will notice a peculiar pattern emerge as one gets deeper into the bowels of the mega-structure. Passages shrink and become more level, and the incredible hostility and danger of the surroundings fade away, until one comes across areas which were definitely intended for humanoid organisms to use at one point.

The construction of these areas is cramped, unfurnished, and dreary; they are reminiscent of artificial environments meant to handle harsh external conditions like a submarine or bunker, but they are entirely livable. One can eventually find distinct rooms, but everything in them has crumbled to dust and their original purpose is nigh impossible to discern. Deeper investigation may reveal the few items that have stood the test of time. While it is more plausible for life to have existed here, that doesn't seem to be the case now. What happened here?

3
The Shipyard

In the opposite direction, when one finally reaches the outer edges of SUPERBIA, they will be rewarded with the place to pick up a spaceship and a stunningly beautiful view of outer space. The outside of SUPERBIA has no atmosphere to get between you and the stars, and they shine brightly, like a beacon calling one out into the first steps of adventure.

The shipyard is already filled with countless space ships of every size, form, and function, all autonomously constructed by SUPERBIA's factories over the countless years. What's the harm in taking one or twenty out for a spin? Even if one has no intentions of permanent ownership of the vehicle, it's not like SUPERBIA will miss it. For a Privateer with a more specific vision, however, there are kiosks around the yard which will allow one to design their very own space ship down to their exact specifications. When the process is done SUPERBIA's matter printers will have it out and space-ready right before your very eyes.

If a Privateer has a ship, vehicle, or large item that they intended to bring with them, they will also find them here, neatly parked in the Shipyard. Why didn't SUPERBIA extend this courtesy to the pilot's themselves? The answer is revealed as soon as the owner makes a closer inspection: the inner contents have been rearranged, like a whirlwind was unleashed inside and assorted loose items thrown around. Now aren't you glad your transportation was given special attention, and the same didn't happen to your innards?

4
Hot Crewmates in Your Area

But how will a single Privateer man an entire space ship? No worries: when one steps into a ship, the strangely endearing maintenance robots will suddenly take acute interest. The robots will follow inside and immediately start assuming the duties of a spacefarer, eliminating the need for extra hands on deck.

Even still, there's just no eliminating the want for a human touch, though. Thankfully even that dilemma has a contingency plotted by SUPERBIA.

Communication devices are easily available on every space ship. They come in all shapes and sizes, ranging from huge stationary consoles to portable smartphone-like screens. But whenever a Privateer attempts to access the Network, a pop-up will appear, obscuring the whole screen.


The device will be rendered unusable until one relents to the pop-up's demands and provides answers to its questions. What will these be used for? The mystery will be solved when a social media app mysteriously installs itself on the same device, with profiles preemptively made for every Privateer. Each Privateer's profile consists of their given answers, paired with embarrassingly candid photographs. SUPERBIA has eyes in many places it seems.
somuchshipping: (Default)

You can find a picture of Hermes in his journal proper, but p much, you got it

[personal profile] somuchshipping 2022-10-13 02:23 am (UTC)(link)
[Right now, Hermes is feeling very comfortable. While they're not really a knowledge god with access to the database, he's still very much the AI that gives the tutorial.]

No, no, Prometheus is another AI like me! We all game our own names to ourselves. There's many gen ones, or first-generation AIs, but only one of each. I'm a Hermes unit, also gen one. But let's just call me Hermes.

What's your name by the way, human?
Edited 2022-10-13 02:24 (UTC)
riproduzione: (P214)

thumbs up!!

[personal profile] riproduzione 2022-10-13 02:51 am (UTC)(link)
Well, Hermes… [ and Prometheus, like in Greek myth? With a glance to his Stand, he nods shortly and dismisses them. Some whirring, and they fade back towards Abbacchio in the same way they'd appeared. ] You can call me Abbacchio.

[ In the same way he omits his first name, for now Moody Blues' also name remains a mystery. Abbacchio is not in the habit of freely handing out information regarding his Stand, and the fact that Hermes could see them at all is partially troubling, though he wonders if that has more to do with this place that they're in rather than any inherent ability Hermes may have. ]

Don't suppose you know how to get out of here?
somuchshipping: (Playful)

[personal profile] somuchshipping 2022-10-13 02:55 am (UTC)(link)
[Well... not... exactly... Hermes glances around, then back to Abbacchio.]

We can walk out of here. You'd think SUPERBIA would give us a map or something.
riproduzione: (B282)

[personal profile] riproduzione 2022-10-13 03:04 am (UTC)(link)
[ That pulls a small snort of amusement from him. ]

A map would be convenient. I wonder if we have to prove ourselves to SUPERBIA by finding our own way out.

[ Where they've found themselves is like no place Abbacchio has seen before, and he glances around, humming quietly in thought before taking a few steps away from the AI and back in the direction he'd originally been heading. Turning to Hermes, he raises an eyebrow. ]

We could try this way. Are you coming along?
somuchshipping: (Default)

[personal profile] somuchshipping 2022-10-13 03:13 am (UTC)(link)
[Hermes is already wordlessly following Abbacchio before he finishes his sentence. He'll start up a conversation about his ingame duties to fill the dull, boring void of silence.]

I'm guessing you want to know more about me, right? Weeeeeeell, I'm the guy who handles the quicksaving! I also help Mors with information gathering and Hades with shipping out messages. Plus, I'm usually the guy who does the tutorial.
riproduzione: (B233)

[personal profile] riproduzione 2022-10-16 02:51 pm (UTC)(link)
[ Abbacchio listens to be polite, even though he doesn't know what quicksaving is. Tutorials are probably like an in-game guide, and with the way Hermes is chatting up a storm, Abbacchio can believe it. An eyebrow quirks when he says he helps with shipping out messages — Hermes the messenger god, of course.

Turning a corner and heading down a long stretch of what looks like a mechanical walled corridor, he glances back towards the AI. ]


This game of yours, what kind of rewards do the "players" get when they find the treasure?

[ Like Hermes said, it's most likely nothing more than a coincidence that both things they seek share the same name, but he's still a little curious. ]
somuchshipping: (Wat)

[personal profile] somuchshipping 2022-10-16 03:02 pm (UTC)(link)
[He really should worry, Hermes has a way of talking nonstop if the situation allows it.]

To the player characters, they're objects that they want. It's their whole purpose of going to Fortuna! They could be medicine to cure a seemingly-incurable disease or a giant pile of money to erase any and all debts someone has or even a mind-control device to stop an entire species from doing something you don't want them to do!

To the players themselves, these items can be bought into future runs through the game as a starting bonus!


[Hermes is feeling very comfortable right now spouting off info about the game. Unfortunately, so much so that he just segues onto the next topic because he isn't really thinking.]

But sometimes, the items can be veeeeery risky. That's when Fortuna rolls a dice! Lower roles are bad and-

[Hermes only just realizes now what he's done and actually looks a little sheepish.]

Eheh... sorry. Got caught up in tutorials.