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space_aces ([personal profile] space_aces) wrote in [community profile] thegreatspacerace2022-09-28 07:29 pm
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TEST DRIVE MEME #1

WHERE ANGELS FEAR TO TREAD
Your journey only happened because of your benefactor, so it begets that it starts at your benefactor as well. SUPERBIA, which is as much of a location as it is an entity, is where everyone's search for Fortuna begins.

There's not much of a welcome party: shortly after their fateful encounter with SUPERBIA, in which they swore to join the quest to find Fortuna, the new Privateers will find themselves afflicted by a sudden change in perspective. See, teleportation is a tricky process, so from SUPERBIA's point of view, why not make the target destination none other than itself? One highly disconcerting moment later, and the Privateers find themselves inside the belly of the beast.

The vast mega-structure is shockingly lonely, void of anyone other than the Privateers. Those who look off the metal satellite and to The Network for intelligence (or take a skim at the Space Wikipedia article) will find out that the surrounding space is clear for lightyears; rumors have it that the place is cursed. It won't take long to understand why.


1
Overclocked




The innards of SUPERBIA are that of an impossibly scaled up computer, and the Privateers start right in the middle of it. You are the spider living in the dusty PS4. Literal rivers of coolant, transistors the size of mountains, landscapes made entirely of circuitry. The sky, bounded by a distant metal ceiling, is constantly alight with coursing electricity that cracks the sky with lightning storms. It can be assumed that the Privateers are the first living things to set foot here, because such a place is not ever meant to be traversed by delicate, organic, mortals that worry about things such as "temperature" or "voltage". SUPERBIA needs not lifeforms to continue its operations; why design for them? Traversal itself is difficult: unscalable walls and perilous drops are common to encounter. The only company the Privateers will find are oddly adorable maintenance robots, which sadly seem too occupied by their directives of maintaining the massive machine to offer any assistance (or even acknowledgement of their new guests).

It is immediately clear that the most urgent priority is to get the hell out of here. Before your adventure ends at the starting line.


2
Skeletons In The Closet

If one stays inside SUPERBIA, either by getting horribly lost or losing all common sense, one will notice a peculiar pattern emerge as one gets deeper into the bowels of the mega-structure. Passages shrink and become more level, and the incredible hostility and danger of the surroundings fade away, until one comes across areas which were definitely intended for humanoid organisms to use at one point.

The construction of these areas is cramped, unfurnished, and dreary; they are reminiscent of artificial environments meant to handle harsh external conditions like a submarine or bunker, but they are entirely livable. One can eventually find distinct rooms, but everything in them has crumbled to dust and their original purpose is nigh impossible to discern. Deeper investigation may reveal the few items that have stood the test of time. While it is more plausible for life to have existed here, that doesn't seem to be the case now. What happened here?

3
The Shipyard

In the opposite direction, when one finally reaches the outer edges of SUPERBIA, they will be rewarded with the place to pick up a spaceship and a stunningly beautiful view of outer space. The outside of SUPERBIA has no atmosphere to get between you and the stars, and they shine brightly, like a beacon calling one out into the first steps of adventure.

The shipyard is already filled with countless space ships of every size, form, and function, all autonomously constructed by SUPERBIA's factories over the countless years. What's the harm in taking one or twenty out for a spin? Even if one has no intentions of permanent ownership of the vehicle, it's not like SUPERBIA will miss it. For a Privateer with a more specific vision, however, there are kiosks around the yard which will allow one to design their very own space ship down to their exact specifications. When the process is done SUPERBIA's matter printers will have it out and space-ready right before your very eyes.

If a Privateer has a ship, vehicle, or large item that they intended to bring with them, they will also find them here, neatly parked in the Shipyard. Why didn't SUPERBIA extend this courtesy to the pilot's themselves? The answer is revealed as soon as the owner makes a closer inspection: the inner contents have been rearranged, like a whirlwind was unleashed inside and assorted loose items thrown around. Now aren't you glad your transportation was given special attention, and the same didn't happen to your innards?

4
Hot Crewmates in Your Area

But how will a single Privateer man an entire space ship? No worries: when one steps into a ship, the strangely endearing maintenance robots will suddenly take acute interest. The robots will follow inside and immediately start assuming the duties of a spacefarer, eliminating the need for extra hands on deck.

Even still, there's just no eliminating the want for a human touch, though. Thankfully even that dilemma has a contingency plotted by SUPERBIA.

Communication devices are easily available on every space ship. They come in all shapes and sizes, ranging from huge stationary consoles to portable smartphone-like screens. But whenever a Privateer attempts to access the Network, a pop-up will appear, obscuring the whole screen.


The device will be rendered unusable until one relents to the pop-up's demands and provides answers to its questions. What will these be used for? The mystery will be solved when a social media app mysteriously installs itself on the same device, with profiles preemptively made for every Privateer. Each Privateer's profile consists of their given answers, paired with embarrassingly candid photographs. SUPERBIA has eyes in many places it seems.
sleepfan: (Forward light)

[personal profile] sleepfan 2022-10-15 01:55 pm (UTC)(link)
Thank you for the information: That does sound similar to warping. I will need to investigate the connection.

[Star charts do change! Linhardt had never been certain: He'd seen differences in the maps of the night sky depending on the era, but since they were all hand drawn and often he only had a single data point for a given era, it had been impossible to know for sure.]

I will also find a xenobiologist. I appreciate your patience and willingness to answer my questions.

[Although Linhardt wants to take a ship and fly it towards the nearest asteroid belt, he understands that doing so would be a really bad decision. It's a shame that so many of the most interesting choices have a high probability of his own death. Which is not, in and of itself, a deterrent, but if he does not return, his friends will die.]

I will - I need the knowledge and tools that Fortuna would provide. Although I have never traveled through space, I am a medic and a healer, which is a skillset I expect to be one of the rarer ones amongst our number and therefore of enough value that someone will allow me to accompany them.

[If not, his healing magic gives him more room for error than most. Linhardt has seen a lot of fighters, some explorers, and an engineer, but most healers are prudent enough not to run off chasing a legend.]

I'm a scholar of heredity and the magical arts - magic being the manipulation of ambient energies with one's will.

[Linhardt has encountered multiple people who don't know what magic is, and therefore he defaults to explaining. He doesn't have Maul's patience for 'basic' questions.]
last_son_of_dathomir: ("Old Master")

[personal profile] last_son_of_dathomir 2022-10-17 03:55 am (UTC)(link)
Not at all, my young friend. We all must start somewhere. And this is an unfamiliar galaxy. Even I expect to be caught by some surprises.

[A scholar and a medic? You had Maul's curiosity Linhardt, but now...you have his attention.]

Quite so. Allow me to express my interest, in fact. I have a ship, and can offer protection, knowledge, and experience in navigating the...less well-trod parts of the galaxy. Places I fully expect we shall be required to go.

Ah, yes...I know something of the powers of which you speak. They are not entirely unknown to me, though my focus is more offensively-oriented.

Would you be willing to meet in person to discuss the idea of cooperation?
Edited 2022-10-17 03:57 (UTC)
sleepfan: (Forward light)

[personal profile] sleepfan 2022-10-17 12:52 pm (UTC)(link)
It's unfamiliar to me as well - I compared the available star charts with what I know of home and there is no overlap. So I must assume this is not my home galaxy either. I do wonder if anyone is from this galaxy and why we were dropped off in this space in particular.

[If SUPERBIA can travel across galaxies, which it clearly can somehow, then everyone being where they are is a choice the AI made. Why did it make it?

The offer is surprising because it's made so quickly. It appears that Linhardt's assumptions were correct and his skills are valuable. The other surprise is that something good happens for once. Not only does this man have knowledge that is needed and Linhardt lacks, but he's also a mage, so Linhardt won't die of intellectual understimulation.]


I am capable of offensive magic due to my time on the battlefield, though it isn't particularly interesting. Still, I would like to compare our offensive abilities.

[And study them, naturally.]

Yes. I am amenable to such a discussion. I am working in the northernmost stargazing hallway.

[And, true to his word, if Maul does go off looking for Linhardt, that's where he'll find him. What he finds is a tall, lanky man with cornflower blue eyes, long green hair, and handmade artisanal clothing.

Any sense of dignity is ruined(?) by Linhardt's posture, bent over as he is over a tablet. There's also a large amount of electronic parts spread around the scholar: He's started prying open datapads and sensors, clearly experimenting. If examined, some of the electronics on the floor are melted beyond repair, whereas others have cut wires or parts of their circuit boards removed entirely - Linhardt has a collection of processing unit chips in one of his coat pockets.

He feels Maul's presence, so there's no need to look up from his work where he's attempting to weld a new chip onto a board using fire magic.]


These are rather temperamental. One moment.

[Temperamental also means easy to sabotage. Linhardt detests violence, but he has no problem with cheap tricks or cheating.]