[Linhardt stands in the middle of the metal building - (it is metal, isn't it? Mostly? He recognizes some of the materials such as the copper lines running along the walls, but most of them are a mystery) - and marvels. Or at least he does until he's hit with a blast of heat so warm that it burns his hands.
Perhaps he should move. A simple healing spell takes care of his hands, but as Linhardt wanders, he's beginning to realize that his assertion to his friends not to worry, that he could find his way out if this odd entity proved to be malicious... might have been in error. It's hotter here than in Ailell, and there's not only no visible exit, but when Linhardt closes his eyes and tries to feel out the terrain with his magical senses, he finds nothing.
'Don't panic. Panic is not helpful.' But he wants to panic. No. No panicking. Panic later. Thinking now.
The building is hot and full of metal.
Solid metal.
Do these strange metals melt like the ones that Linhardt is familiar with? He's not sure, but he does know the melting point of copper, and some basic mental math confirms that if there wasn't some sort of way to release the heat, the copper would have already melted. So even if there isn't an exit door, the heat has to be let out somewhere.
So follow the heat rivers?
Linhardt falls in next to one of the coolant streams, following it with a single-minded focus until he feels another person. It's weird - their life energy is glaringly obvious in this environment since there are no animals or plant life to obscure it.
He frowns and weighs the pros and cons of speaking. This person might have some more idea about what's going on or how this place works. On the other hand, it would mean talking to someone. A stranger.
It would be wrong to ignore them, wouldn't it? Linhardt sighs and then turns a corner with his hands raised in the universal gesture of 'not a threat' (with his luck, it's going to be Hubert and he's going to be murdered on the spot).]
I think the way out is this way.
[But he's not sure. He's only about 60% certain, and those are not good enough odds. Please know more. It's hot, and while his healing magic keeps kicking in to soothe the hyperthermia, it's also draining his energy at the same time.]
Do you know what this place is?
3. Shipyard
[Linahrdt doesn't go over to the ships right away. In fact, the mage seems ill-inclined to pilot any of the ships at all in the beginning. Instead, he's parked himself in front of one of the kiosks and absolutely refuses to move. He's too busy playing with the ship design mechanics and trying out strange, edge case combinations.
Is there a use to a ship with propulsion only on one side that can only fly in circles? No, but there's one in the shipyard now. A ship with ejectable oxygen generators to reduce mass? No (at least not if the residents need to breathe).
About 85 to 90 percent of the ships he's creating are complete trash: They don't fly, or are missing key components. It turns out that people from medieval era societies, no matter how intelligent they are, are terrible at the practical part of spaceship design. But the process and what it reveals are fascinating. Linhardt's experimentations quickly show size and armor come at the expense of speed. If they're looking for something, surely speed is the correct choice?
And if it's small enough, maybe he could practice enough to warp the ship. He can teleport groups of a few hundred people and animals, and he wouldn't need armor if he can teleport it? The main problem is that the ships are made of dead material. A secondary problem is that Linhardt's magic works on the scale of meters - not millions of kilometers. Still, he can always figure that out later, so Linhardt sets about making a ship that's as small and fast as possible. He completely eliminates putting any weaponry on the ship in order to reduce mass, and he's used to working out of traveling camps so working in the same room he does everything else is fine. Cozy, even.
Once he's finally created a spaceship he wants to try to fly (after dozens of junk machines), Linhardt runs into another problem: He's far too cowardly to test his own ship. The entire process tells him that he does not know enough to be doing this. Not without months of reading, and handicapping himself that way in a race is unacceptable.
He frowns and finally steps away from the kiosk, opting instead to go stare at someone getting ready to take out their spaceship for a flight. Linhardt has zero manners, he doesn't even hide that he's watching and observing. He even pulls out a piece of.. parchment. He's using parchment, an ink vial, and an honest to god quill to take notes on the preparation process.]
Why are you doing that?
[Existing in public is an invitation to be studied, isn't it?]
4. The Network
[He doesn't mind answering the questions, although Linhardt is mildly annoyed at there being any roadblocks to using the device. Having no idea what this is or what the questions are for, he just assumes that answering questions is necessary? Somehow?]
Tell me a little about yourself.
I'm a magical researcher.
[One sentence. If they wanted more, they should have said 'tell me a lot about yourself'.]
Are you a LEADER or a FOLLOWER?
That depends on whether there's anyone around worth following.
What is your best feature?
Physically? I've statistically gotten the most compliments on my complexion?
Linhardt von Hevring | Fire Emblem: 3 Houses - Silver Snow
I. Overclocked
[Linhardt stands in the middle of the metal building - (it is metal, isn't it? Mostly? He recognizes some of the materials such as the copper lines running along the walls, but most of them are a mystery) - and marvels. Or at least he does until he's hit with a blast of heat so warm that it burns his hands.
Perhaps he should move. A simple healing spell takes care of his hands, but as Linhardt wanders, he's beginning to realize that his assertion to his friends not to worry, that he could find his way out if this odd entity proved to be malicious... might have been in error. It's hotter here than in Ailell, and there's not only no visible exit, but when Linhardt closes his eyes and tries to feel out the terrain with his magical senses, he finds nothing.
'Don't panic. Panic is not helpful.' But he wants to panic. No. No panicking. Panic later. Thinking now.
The building is hot and full of metal.
Solid metal.
Do these strange metals melt like the ones that Linhardt is familiar with? He's not sure, but he does know the melting point of copper, and some basic mental math confirms that if there wasn't some sort of way to release the heat, the copper would have already melted. So even if there isn't an exit door, the heat has to be let out somewhere.
So follow the heat rivers?
Linhardt falls in next to one of the coolant streams, following it with a single-minded focus until he feels another person. It's weird - their life energy is glaringly obvious in this environment since there are no animals or plant life to obscure it.
He frowns and weighs the pros and cons of speaking. This person might have some more idea about what's going on or how this place works. On the other hand, it would mean talking to someone. A stranger.
It would be wrong to ignore them, wouldn't it? Linhardt sighs and then turns a corner with his hands raised in the universal gesture of 'not a threat' (with his luck, it's going to be Hubert and he's going to be murdered on the spot).]
I think the way out is this way.
[But he's not sure. He's only about 60% certain, and those are not good enough odds. Please know more. It's hot, and while his healing magic keeps kicking in to soothe the hyperthermia, it's also draining his energy at the same time.]
Do you know what this place is?
3. Shipyard
[Linahrdt doesn't go over to the ships right away. In fact, the mage seems ill-inclined to pilot any of the ships at all in the beginning. Instead, he's parked himself in front of one of the kiosks and absolutely refuses to move. He's too busy playing with the ship design mechanics and trying out strange, edge case combinations.
Is there a use to a ship with propulsion only on one side that can only fly in circles? No, but there's one in the shipyard now. A ship with ejectable oxygen generators to reduce mass? No (at least not if the residents need to breathe).
About 85 to 90 percent of the ships he's creating are complete trash: They don't fly, or are missing key components. It turns out that people from medieval era societies, no matter how intelligent they are, are terrible at the practical part of spaceship design. But the process and what it reveals are fascinating. Linhardt's experimentations quickly show size and armor come at the expense of speed. If they're looking for something, surely speed is the correct choice?
And if it's small enough, maybe he could practice enough to warp the ship. He can teleport groups of a few hundred people and animals, and he wouldn't need armor if he can teleport it? The main problem is that the ships are made of dead material. A secondary problem is that Linhardt's magic works on the scale of meters - not millions of kilometers. Still, he can always figure that out later, so Linhardt sets about making a ship that's as small and fast as possible. He completely eliminates putting any weaponry on the ship in order to reduce mass, and he's used to working out of traveling camps so working in the same room he does everything else is fine. Cozy, even.
Once he's finally created a spaceship he wants to try to fly (after dozens of junk machines), Linhardt runs into another problem: He's far too cowardly to test his own ship. The entire process tells him that he does not know enough to be doing this. Not without months of reading, and handicapping himself that way in a race is unacceptable.
He frowns and finally steps away from the kiosk, opting instead to go stare at someone getting ready to take out their spaceship for a flight. Linhardt has zero manners, he doesn't even hide that he's watching and observing. He even pulls out a piece of.. parchment. He's using parchment, an ink vial, and an honest to god quill to take notes on the preparation process.]
Why are you doing that?
[Existing in public is an invitation to be studied, isn't it?]
4. The Network
[He doesn't mind answering the questions, although Linhardt is mildly annoyed at there being any roadblocks to using the device. Having no idea what this is or what the questions are for, he just assumes that answering questions is necessary? Somehow?]
Tell me a little about yourself.
I'm a magical researcher.
[One sentence. If they wanted more, they should have said 'tell me a lot about yourself'.]
Are you a LEADER or a FOLLOWER?
That depends on whether there's anyone around worth following.
What is your best feature?
Physically? I've statistically gotten the most compliments on my complexion?
[That's a weird question to ask.]