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space_aces) wrote in
thegreatspacerace2022-09-27 07:08 pm
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BUILD-A-SHIP
BUILD-A-SHIP


CHOOSE YOUR CHASSIS
The chassis is what the entire ship is based on. It determines both the appearance and the "stats" of the ship, and thus has the most influence on the ultimate identity of the ship.
Color, shape, and other cosmetic features are not restricted and can be freely chosen by the players. Ships do not need to be aerodynamic, because after all, no atmosphere in space.
Color, shape, and other cosmetic features are not restricted and can be freely chosen by the players. Ships do not need to be aerodynamic, because after all, no atmosphere in space.
Armor, speed, and size can be abstractly represented as a triangle with the classic "want three pick two" arrangement. A ship can have a compromise of two stats at the cost of one, or be all in one stat at the cost of the other two. So you can have a respectably large and armored ship that isn't fast, or an extremely fast ship that is tiny and made of paper.
WEAPONS
The average ship can outfit a single major weapon. Ships which are large at the cost of armor or speed can have up to 2 weapons at a time, and ships which are large at the cost of everything else can hold 3 weapons.
Installing a new weapon and swapping between weapons is a fairly cumbersome process that requires a certain amount of uninterrupted time. Weapons cannot be changed mid-engagement.
Weapons can come from many origins. They can be developed in-house, so to speak, by SUPERBIA (SUPERBIA maintains that all weapons development has been to the end of furthering discovery and not boredom oh no not at all), purchased from arms vendors, or even ripped from other ships. The opportunity to get more and new weapons will appear at different points in the game, but some weapons are common and easy enough to come across that their possession does not need to be justified.
Despite the name, defensive and functional tools (such as shields or force fields) also count as "weapons", and take up a weapon slot. So a large ship can have a shield generator in one slot and a gun in the other. As a rule of thumb, if it's useful in a fight it is a weapon. That said, we will not stop you from strategizing about the combat uses of a mean Mai Tai.
COMMON WEAPONS:
Assault Cannon
A gun that fires bullets has its use even in the far reaches of space.
Anti-Vessel Missiles
These explosive weapons are known for their massively destructive AoEs.
Seraphim v-13 Laser Array
Algorithmically guided lasers will turn opposition into Swiss cheese.
Projectile-Repelling Force Shield
This extra layer of defense must be broken before armor can be hit.
Stake Driver
The nonexistent range on this weapon is made up for by its devastating effects on armor. Popular among Space Pirates.
S-01 Orbital Laser Canon
Completely useless in dogfights, invaluable for warcrimes.
Installing a new weapon and swapping between weapons is a fairly cumbersome process that requires a certain amount of uninterrupted time. Weapons cannot be changed mid-engagement.
Weapons can come from many origins. They can be developed in-house, so to speak, by SUPERBIA (SUPERBIA maintains that all weapons development has been to the end of furthering discovery and not boredom oh no not at all), purchased from arms vendors, or even ripped from other ships. The opportunity to get more and new weapons will appear at different points in the game, but some weapons are common and easy enough to come across that their possession does not need to be justified.
Despite the name, defensive and functional tools (such as shields or force fields) also count as "weapons", and take up a weapon slot. So a large ship can have a shield generator in one slot and a gun in the other. As a rule of thumb, if it's useful in a fight it is a weapon. That said, we will not stop you from strategizing about the combat uses of a mean Mai Tai.
COMMON WEAPONS:
Assault Cannon
A gun that fires bullets has its use even in the far reaches of space.
Anti-Vessel Missiles
These explosive weapons are known for their massively destructive AoEs.
Seraphim v-13 Laser Array
Algorithmically guided lasers will turn opposition into Swiss cheese.
Projectile-Repelling Force Shield
This extra layer of defense must be broken before armor can be hit.
Stake Driver
The nonexistent range on this weapon is made up for by its devastating effects on armor. Popular among Space Pirates.
S-01 Orbital Laser Canon
Completely useless in dogfights, invaluable for warcrimes.
THE HEART
The heart of the ship includes everything that isn't in the above categories. These are the truest indicators of your crew's needs, wants, and priorities. This is the "personality" of the ship.
The capacity of a ship is dependent on its size. The tiniest ship can't have any extra rooms, and an average sized ship can have only one. A large ship can have two of these accommodations and a very large ship can have up to five.
EXAMPLES:
Tiki Bar
With an Absolute Zero Superconductor Chiller and Beverage Replicator, infinite Mai Tais can be yours.
Menagerie
Take along a living souvenir from your interstellar journeys! Well-researched environments within the containment units guarantee 24/7 comfort and enrichment for your extra passengers.
Laboratory
The capacity of a ship is dependent on its size. The tiniest ship can't have any extra rooms, and an average sized ship can have only one. A large ship can have two of these accommodations and a very large ship can have up to five.
EXAMPLES:
Tiki Bar
With an Absolute Zero Superconductor Chiller and Beverage Replicator, infinite Mai Tais can be yours.
Menagerie
Take along a living souvenir from your interstellar journeys! Well-researched environments within the containment units guarantee 24/7 comfort and enrichment for your extra passengers.
Laboratory
Sophisticated sensors and computers allow for on the fly analysis of any strange samples brought onboard, intentionally or otherwise.
Rec Room
With spacious courts, and the equipment to play every ball-based game in the local galaxy, your crewmates will have a perfect place to unwind.
With spacious courts, and the equipment to play every ball-based game in the local galaxy, your crewmates will have a perfect place to unwind.